Computer Simulation

WARSIM 2000 is simulation software, used by the armed
forces. Extensive, thorough, and tiring work has been done on
thgis program. It covers almost all aspects and situations
required for realistic, meticulous and a complete simulation.
Information Technology has lead to the advancement of the tools
required to build the simulator. Information Technolgy\'s
guideleines and technolgy have reinforced this creative simulator
General Description of Operational Capability. WARSIM
2000 will increase the effectiveness of commander and battle
staff training by dramatically increasing the realism and the
scope of the available training environment. In conjunction with
other services\' simulations, WARSIM 2000 will provide a complete
operational environment with scenarios drawn from the entire
operational continuum to support Army, joint and coalition force
training distributed across the globe.
a. The WARSIM 2000 simulation system will use a computer-
based simulation and associated hardware to support the training
of unit commanders and their battle staffs from battalion through
theater-level as well as to support training events in
educational institutions. Designed and built using modern
computer technology, modern software engineering techniques, and
validated algorithms and databases, it will allow units world-
wide to train using their organizational equipment. A key feature
of the system will be its use of technology to minimize the
total Army\'s overhead associated with supporting training. The
system will be designed to meet emerging Distributed Interactive
Simulation (DIS) standards and protocols to facilitate linkages
with DIS compliant simulators and live training events.
b. The WARSIM 2000 simulation system will consist of, or use,
several components:
(1) Computer-based battle simulation models that portray
the joint and combined environment needed to support Army
training events.
(2) Software modules for linking WARSIM 2000 to other
simulation models to expand the training environment for joint
force training exercises.
(3) Databases.
(4) Computer systems to run the simulation models and
support the databases.
(5) Technical control systems/workstations for use by
personnel in an exercise support function e.g., simulation
controllers, analysts, and opposing/ surrounding forces role
(6) Flexible and responsive terrestrial/satellite
communications gateways and media for transmitting voice, data,
facsimile, and video between different elements at remote
locations involved in supporting a training exercise.
c. WARSIM 2000 will meet the Mission Need Statement\'s
(MNS\'s) requirement for providing a training environment that
will allow unit commanders and battle staffs to focus their
warfighters and systems in countering threats across the
operational continuum. WARSIM 2000 must provide an environment
that presents problems to stress and stimulate commanders and
their battle staff to assess the situation, determine
courses of action, and plan and issue new orders in a timely
manner, all while using their organizational equipment and
d. Logistical support for WARSIM 2000 will be based on a
government-owned contractor-supported system. The government will
own necessary hardware, have all proprietary rights to the
developmental hardware and software components, and full license
rights to the non-developmental software components of WARSIM
2000. Contracted logistical support will provide for the
maintenance of government-owned computer hardware at all
e. The acquisition and development strategy for WARSIM 2000
must abide by several constraints.
(1) The WARSIM 2000 acquisition must build upon the
successful infrastructure of current simulations so that the
training community (Army and international) can train in an
evolutionary progressive yet consistent manner. The Army has
invested significant resources into developing its training
simulation systems, linking them with other service simulations
via the Aggregate Level Simulation Protocol confederation, and
proliferating them throughout the Army and the international
community. While these systems have shortcomings that must be
fixed, they provide a training environment and representations of
combat that have been accepted by the training community world-
wide. The WARSIM 2000 acquisition must allow the confederation of
simulations structure to evolve in a manner that allows current
users (Army and international) to maintain access to the
confederation without having to make a substantial near-term
investment in resources.
(2) Meeting the WARSIM 2000 requirements will demand
significant technological innovations. However, there are many
existing and developing systems that could and should be part of
the overall solution. The acquisition strategy must ensure that
developers optimize the investment of each service in existing
systems (instead of starting from a blank sheet of paper) and
insert echnology into the training environment in a way that
improves training.
(3) Fielding of new capabilities, whether they be
functional representations or technological enhancements, must be
either practically transparent to the user or be accompanied by
training so the user can understand and receive the benefit of
the new capabilities.
(4 The acquisition strategy must allow for regular user
involvement in the development process. User evaluations and
requirements must serve as a primary source for determining
changes to the system.
2. Threat. Rather than counter a specific threat, WARSIM will
provide a training environment capable of representing threats